Cubes as codified, repetitive behaviors. Essential, abstract, ideogrammatic graphics. The Big Cube is a VR short film that unsettles with its minimalist stylistic approach and metaphorical narrative. Directed by Menghui Huang, at first it appears rudimentary, elementary – almost like one of the earliest VR experiments. Yet its conceptual sophistication is refined, though direct, and the short ultimately stands out for its ability to transform a minimalist aesthetic choice into a sharp critique of standardization and routine. The experience immerses us in a world entirely built of cubes, an environment where the creatures inhabiting it are trapped in a mechanical, obsessively iterative existence – underlined by Niko Setälä’s sound design and music, by no means secondary – forced to push blocks endlessly, with no apparent purpose.
It is within this context that one of them decides to deviate from the predetermined path. A rebellion without visible conflict, silent like a cancer cell, a discovery both quiet and transformative, emerging from within the same system.
The “trauma” is existential: confronting the void, finding the courage to diverge. The choice of a “cubical” design, which at first might seem limiting or unfinished, actually conveys the film’s strength. The stylized aesthetic serves to reinforce the central message: beauty and complexity emerge from simplicity and gesture. Granted, it’s not Fontana, but the idea is to challenge the medium by embracing its own limitations, in order to open up new spaces. To us, it felt like a sign of expressive maturity.
THE BIG CUBE
by Menghui Huang (Finland, Belgium, China, Pourtugal, 7’)
In Competition